package gameobject;

import java.awt.Graphics;
import java.awt.event.KeyEvent;


/**
 * Write your own sprite and define how
 * it will look, feel, and behave
 * 
 * @author Volodymyr
 *
 */
public class YourCustomSprite extends Sprite {
    @Override
    public void update () {

    }

    @Override
    public void paint (Graphics g) {

    }

    @Override
    public void collide (Sprite s) {

    }

    @Override
    public void handleKeyPressed (KeyEvent e) {

    }

    @Override
    public void handleKeyReleased (KeyEvent e) {

    }
}
